Qt-based BB10 API Examples Documentation

main.cpp Example File

bluetoothsppchat/src/main.cpp
    /* Copyright (c) 2012, 2013  BlackBerry Limited.
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     * http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */

    #include <bb/cascades/AbstractPane>
    #include <bb/cascades/Application>
    #include <bb/cascades/QmlDocument>

    #include <QLocale>
    #include <QTranslator>

    #include "BTController.hpp"
    #include "ChatManager.hpp"
    #include "DeviceListing.hpp"
    #include "LocalDeviceInfo.hpp"
    #include "RemoteDeviceInfo.hpp"

    using namespace bb::cascades;

    Q_DECL_EXPORT int main(int argc, char **argv)
    {
        qmlRegisterType<ChatManager>();
        qmlRegisterType<DeviceListing>();
        qmlRegisterType<LocalDeviceInfo>();
        qmlRegisterType<RemoteDeviceInfo>();

        Application app(argc, argv);

        // localization support
        QTranslator translator;
        const QString locale_string = QLocale().name();
        const QString filename = QString::fromLatin1("bluetoothsppchat_%1").arg(locale_string);
        if (translator.load(filename, "app/native/qm")) {
            app.installTranslator(&translator);
        }

        // create scene document from main.qml asset
        // set parent to created document to ensure it exists for the whole application lifetime
        QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(&app);
        qml->setContextProperty("_btController", new BTController(&app));

        // create root object for the UI
        AbstractPane *root = qml->createRootObject<AbstractPane>();

        // set created root object as a scene
        app.setScene(root);

        return Application::exec();
    }