Qt-based BB10 API Examples Documentation

main.cpp Example File

socialinvocation/src/main.cpp
    /* Copyright (c) 2013 BlackBerry Limited.
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     * http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    #include "SocialInvocation.hpp"

    #include <bb/cascades/AbstractPane>
    #include <bb/cascades/Application>
    #include <bb/cascades/QmlDocument>

    #include <QLocale>
    #include <QTranslator>

    using namespace bb::cascades;

    Q_DECL_EXPORT int main(int argc, char **argv)
    {
        Application app(argc, argv);

        QTranslator translator;
        const QString filename = QString::fromLatin1("socialinvocation_%1" ).arg(QLocale().name());
        if (translator.load(filename, "app/native/qm"))
            app.installTranslator( &translator );

        QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(&app);
        qml->setContextProperty("_socialInvocation", new SocialInvocation(&app));

        // Retrieve the path to the app's working directory
        const QString workDir = QDir::currentPath();

        // Build the path, add it as a context property,
        // and expose it to QML
        QVariantMap dirPaths;
        dirPaths["camera"] = QString::fromLatin1("file://%1/shared/camera/").arg(workDir);
        dirPaths["asset"] = QString::fromLatin1("file://%1/app/native/assets/").arg(workDir);
        qml->documentContext()->setContextProperty("_dirPaths", dirPaths);

        AbstractPane *root = qml->createRootObject<AbstractPane>();
        app.setScene(root);

        return Application::exec();
    }