/**************************************************************************** ** ** Portions Copyright (C) 2012 Research In Motion Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Research In Motion Ltd. (http://www.rim.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Research In Motion, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #include "Receiver.hpp" #include <QtNetwork/QUdpSocket> Receiver::Receiver(QObject *parent) : QObject(parent) { /** * Initialize the 'status' property with no data, it won't * be shown in the UI until the first datagram arrives. */ m_status = "--"; // Create a new UDP socket and bind it against port 45454 m_udpSocket = new QUdpSocket(this); m_udpSocket->bind(45454, QUdpSocket::ShareAddress); /** * Create signal/slot connection to invoke processPendingDatagrams() whenever * a new datagram is received by the socket. */ connect(m_udpSocket, SIGNAL(readyRead()), this, SLOT(processPendingDatagrams())); } void Receiver::processPendingDatagrams() { // Now read all available datagrams from the socket while (m_udpSocket->hasPendingDatagrams()) { // Create a temporary buffer ... QByteArray datagram; // ... with the size of the received datagram ... datagram.resize(m_udpSocket->pendingDatagramSize()); // ... and copy over the received datagram into that buffer. m_udpSocket->readDatagram(datagram.data(), datagram.size()); // Update the 'status' property with the content of the received datagram m_status = tr("%1").arg(datagram.data()); emit statusChanged(); } } QString Receiver::status() const { return m_status; }