/**************************************************************************** ** ** Portions Copyright (C) 2012 Research In Motion Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Research In Motion Ltd. (http://www.rim.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Research In Motion, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #include "Sender.hpp" #include <QtCore/QTimer> #include <QtNetwork/QUdpSocket> Sender::Sender(QObject *parent) : QObject(parent) { /** * Initialize the 'status' property with no data, it won't * be shown in the UI until the first datagram is sent. */ m_status = ""; // Create the timer that triggers the broadcast of the datagrams m_timer = new QTimer(this); /** * Create the UDP socket object. * Note: In opposite to a TCP socket we don't have to establish a network connection. */ m_udpSocket = new QUdpSocket(this); // Initialize the datagram counter m_messageNo = 1; /** * Create a signal/slot connection so that whenever the timer times out, the broadcastDatagram() * method is invoked. */ connect(m_timer, SIGNAL(timeout()), this, SLOT(broadcastDatagram())); } void Sender::startBroadcasting() { // Start the timer with an interval of 1 second m_timer->start(1000); } void Sender::broadcastDatagram() { // Update the status message and signal that it has changed m_status = tr("%1").arg(m_messageNo); emit statusChanged(); // Assemble the content of the datagram const QByteArray datagram = "Broadcast message " + QByteArray::number(m_messageNo); // Broadcast a datagram with the given content to port 45454 m_udpSocket->writeDatagram(datagram.data(), datagram.size(), QHostAddress::Broadcast, 45454); // Increase the datagram counter, so that the next sent datagram will have a different content ++m_messageNo; } QString Sender::status() const { return m_status; }