Qt with Cascades UI Examples Documentation

Sender.cpp Example File

broadcastsender/src/Sender.cpp
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    #include "Sender.hpp"

    #include <QtCore/QTimer>
    #include <QtNetwork/QUdpSocket>

    Sender::Sender(QObject *parent)
        : QObject(parent)
    {
        /**
         * Initialize the 'status' property with no data, it won't
         * be shown in the UI until the first datagram is sent.
         */
        m_status = "";

        // Create the timer that triggers the broadcast of the datagrams
        m_timer = new QTimer(this);

        /**
         * Create the UDP socket object.
         * Note: In opposite to a TCP socket we don't have to establish a network connection.
         */
        m_udpSocket = new QUdpSocket(this);

        // Initialize the datagram counter
        m_messageNo = 1;

        /**
         * Create a signal/slot connection so that whenever the timer times out, the broadcastDatagram()
         * method is invoked.
         */
        connect(m_timer, SIGNAL(timeout()), this, SLOT(broadcastDatagram()));
    }

    void Sender::startBroadcasting()
    {
        // Start the timer with an interval of 1 second
        m_timer->start(1000);
    }

    void Sender::broadcastDatagram()
    {
        // Update the status message and signal that it has changed
        m_status = tr("%1").arg(m_messageNo);
        emit statusChanged();

        // Assemble the content of the datagram
        const QByteArray datagram = "Broadcast message "
                + QByteArray::number(m_messageNo);

        // Broadcast a datagram with the given content to port 45454
        m_udpSocket->writeDatagram(datagram.data(), datagram.size(),
                QHostAddress::Broadcast, 45454);

        // Increase the datagram counter, so that the next sent datagram will have a different content
        ++m_messageNo;
    }

    QString Sender::status() const
    {
        return m_status;
    }