/**************************************************************************** ** ** Portions Copyright (C) 2012 Research In Motion Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Research In Motion Ltd. (http://www.rim.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Research In Motion, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #include <bb/cascades/Application> #include <bb/cascades/Control> #include <bb/cascades/QmlDocument> #include <bb/cascades/Page> #include <QtCore/QFinalState> #include <QtCore/QState> #include <QtCore/QStateMachine> #include "factorial.hpp" #include "transitions.hpp" using namespace bb::cascades; Q_DECL_EXPORT int main(int argc, char **argv) { Application app(argc, argv); Factorial factorial; // Create the state machine QStateMachine machine; // Create the 'compute' state as child of the state machine QState *compute = new QState(&machine); // Initialize the 'fac', 'x' and 'xorig' properties of the Factorial object whenever the compute state is entered compute->assignProperty(&factorial, "fac", 1); compute->assignProperty(&factorial, "x", 6); compute->assignProperty(&factorial, "xorig", 6); /** * Add the custom transition to the compute state. * Note: This transition has the compute state as source and target state. */ compute->addTransition(new FactorialLoopTransition(&factorial)); // Create a final state QFinalState *done = new QFinalState(&machine); // Add a custom transition with the 'compute' state as source state and the 'done' state as target state FactorialDoneTransition *doneTransition = new FactorialDoneTransition(&factorial); doneTransition->setTargetState(done); compute->addTransition(doneTransition); // Set the 'compute' state as initial state of the state machine machine.setInitialState(compute); // Load the UI description from main.qml QmlDocument *qml = QmlDocument::create("asset:///main.qml"); // Make the Factorial and StateMachine object available to the UI as context properties qml->setContextProperty("_factorial", &factorial); qml->setContextProperty("_machine", &machine); // Create the application scene AbstractPane *appPage = qml->createRootObject<AbstractPane>(); Application::instance()->setScene(appPage); return Application::exec(); }