/**************************************************************************** ** ** Portions Copyright (C) 2012 Research In Motion Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Research In Motion Ltd. (http://www.rim.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Research In Motion, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #ifndef RENDERER_HPP #define RENDERER_HPP #include "renderthread.hpp" #include <bb/cascades/Container> /** * The Renderer class encapsulates business logic of this application. * It transforms an image by spawning off worker threads (RenderThread), retrieves * the result via a signal/slot connection and then 'paints' the result in * the UI by generating a couple of colored Containers inside a canvas Container. */ class Renderer : public QObject { Q_OBJECT // A property that reports whether a worker thread is currently running. Q_PROPERTY(bool active READ active NOTIFY activeChanged) public: Renderer(QObject *parent = 0); /** * This method is called to tell the Renderer on which Container the colored * blocks should be positioned. */ void setCanvas(bb::cascades::Container *container); // This method is called whenever the user selects an image in the UI. Q_INVOKABLE void loadImage(const QString &name); public Q_SLOTS: // This method is called whenever the user wants to abort the current transformation of an image void stop(); Q_SIGNALS: // The change notification signal for the active property void activeChanged(); private Q_SLOTS: // This method is called whenever the RenderThread has finished the calculation of one block. void addBlock(const Block &block); // This method is called whenever the RenderThread has finished the complete transformation of an image void threadFinished(); private: // The accessor method for the active property bool active() const; // The canvas container object bb::cascades::Container *m_container; // The render thread RenderThread *m_thread; // The active property bool m_active; }; #endif