/**************************************************************************** ** ** Portions Copyright (C) 2012 Research In Motion Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Research In Motion Ltd. (http://www.rim.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Research In Motion, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #include "renderthread.hpp" RenderThread::RenderThread(QObject *parent) : QThread(parent) { m_abort = false; } RenderThread::~RenderThread() { /** * If the destructor of the RendererThread is called while the worker * thread is still running, we signal the worker thread that it should * abort execution and we block execution of this thread (the main thread), * until the worker thread has finished, by calling wait(). */ mutex.lock(); m_abort = true; mutex.unlock(); wait(); } void RenderThread::processImage(const QImage &image) { if (image.isNull()) return; // Store a copy of the image ... m_image = image; // ... reset the abort flag ... m_abort = false; // ... and start the execution of the worker thread. start(); } void RenderThread::run() { // Note: The content of this method is executed inside the worker thread! // Iterate over the image pixel-by-pixel and calculate the color of the blocks int size = qMax(m_image.width() / 20, m_image.height() / 20); for (int s = size; s > 10; --s) { for (int c = 0; c < 400; ++c) { int x1 = qMax(0, (qrand() % m_image.width()) - s / 2); int x2 = qMin(x1 + s / 2 + 1, m_image.width()); int y1 = qMax(0, (qrand() % m_image.height()) - s / 2); int y2 = qMin(y1 + s / 2 + 1, m_image.height()); int n = 0; int red = 0; int green = 0; int blue = 0; for (int i = y1; i < y2; ++i) { for (int j = x1; j < x2; ++j) { QRgb pixel = m_image.pixel(j, i); red += qRed(pixel); green += qGreen(pixel); blue += qBlue(pixel); n += 1; } } if (qAlpha(m_image.pixel(x1, y1)) != 0) { // ignore transparent pixels // Create a corresponding color object const bb::cascades::Color color = bb::cascades::Color::fromRGBA(red / n / 255.0, green / n / 255.0, blue / n / 255.0, 1.0); // Create a block of the current block size Block block(QRect(x1, y1, x2 - x1 + 1, y2 - y1 + 1), color); // Send the result by emitting the signal emit sendBlock(block); } /** * If the user requested the abort of the worker thread, we simply return from the run() method, * which will cause the termination of the worker thread. */ if (m_abort) return; msleep(10); } } } void RenderThread::stopProcess() { /** * If the user requests an abort of the worker thread, we set the m_abort flag * protected by the mutex. */ mutex.lock(); m_abort = true; mutex.unlock(); }