/**************************************************************************** ** ** Portions Copyright (C) 2012 Research In Motion Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Research In Motion Ltd. (http://www.rim.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Research In Motion, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #ifndef RENDERTHREAD_HPP #define RENDERTHREAD_HPP #include "block.hpp" #include <QtCore/QMutex> #include <QtCore/QThread> #include <QtGui/QImage> /** * The RenderThread class takes an image as input and transforms it into a list of colored rectangles (blocks) * that depicts the image in a more abstract way. * The transformation is executed in a separated worker thread and the result (the list of blocks) is reported * back to the Renderer as parameter of a signal. */ class RenderThread : public QThread { Q_OBJECT public: RenderThread(QObject *parent = 0); ~RenderThread(); // This method is called to start the transformation on the given image void processImage(const QImage &image); public Q_SLOTS: // This method is called whenever the user wants to stop the transformation process void stopProcess(); Q_SIGNALS: // This signal is emitted whenever a new block has been calculated void sendBlock(const Block &block); protected: /** * This method is reimplemented from the QThread class. The content of this * method will be executed in the worker thread. */ void run(); private: // A flag to signal the worker thread that it should terminate itself bool m_abort; // A mutex to serialize the access to the m_abort flag QMutex mutex; // The image that should be transformed QImage m_image; }; #endif