Qt with Cascades UI Examples Documentation

Board.hpp Example File

scriptgame/src/Board.hpp
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    #ifndef BOARD_HPP
    #define BOARD_HPP

    #include <QObject>
    #include <bb/cascades/Container>

    /**
     * The Board class contains all the business logic for handling the maze board.
     * It generates a distribution of blocks on the maze (either static or randomly as configurable via
     * the staticBlockDistribution property) and it also generates the tiles (ImageViews) that are displayed
     * in the UI.
     */
    class Board : public QObject
    {
        Q_OBJECT

        // The property that defines whether the block distribution is done statically or randomly
        Q_PROPERTY(bool staticBlockDistribution READ staticBlockDistribution WRITE setStaticBlockDistribution NOTIFY staticBlockDistributionChanged)

    public:
        // We take the Container that represents the maze board as parameter
        Board(bb::cascades::Container *boardContainer, QObject *parent = 0);

        /**
         * This method returns whether a player can move to the given position.
         * The position is given in logical coordinates (0-9).
         */
        bool canMoveTo(int x, int y) const;

        // The accessor methods for the block distribution property
        bool staticBlockDistribution() const;
        void setStaticBlockDistribution(bool value);

        bb::cascades::Container *board() const;

    public Q_SLOTS:
        /**
         * This method will reset the maze board and regenerate all blocks.
         * If the staticBlockDistribution is 'false', the blocks will be placed randomly.
         */
        void reset();

    Q_SIGNALS:
        // The change notification signal for the block distribution property
        void staticBlockDistributionChanged();

    private:
        // The Container object that represents the maze board in the UI
        bb::cascades::Container *m_board;

        // The list of block tiles that we created
        QVector<bb::cascades::Control*> m_blocks;

        // The map where we store the locations of the blocks inside the maze
        QVector<QVector<bool> > m_blockMap;

        // The block distribution property
        bool m_staticBlockDistribution;
    };

    #endif