/**************************************************************************** ** ** Portions Copyright (C) 2012 Research In Motion Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Research In Motion Ltd. (http://www.rim.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Research In Motion, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #ifndef BOARD_HPP #define BOARD_HPP #include <QObject> #include <bb/cascades/Container> /** * The Board class contains all the business logic for handling the maze board. * It generates a distribution of blocks on the maze (either static or randomly as configurable via * the staticBlockDistribution property) and it also generates the tiles (ImageViews) that are displayed * in the UI. */ class Board : public QObject { Q_OBJECT // The property that defines whether the block distribution is done statically or randomly Q_PROPERTY(bool staticBlockDistribution READ staticBlockDistribution WRITE setStaticBlockDistribution NOTIFY staticBlockDistributionChanged) public: // We take the Container that represents the maze board as parameter Board(bb::cascades::Container *boardContainer, QObject *parent = 0); /** * This method returns whether a player can move to the given position. * The position is given in logical coordinates (0-9). */ bool canMoveTo(int x, int y) const; // The accessor methods for the block distribution property bool staticBlockDistribution() const; void setStaticBlockDistribution(bool value); bb::cascades::Container *board() const; public Q_SLOTS: /** * This method will reset the maze board and regenerate all blocks. * If the staticBlockDistribution is 'false', the blocks will be placed randomly. */ void reset(); Q_SIGNALS: // The change notification signal for the block distribution property void staticBlockDistributionChanged(); private: // The Container object that represents the maze board in the UI bb::cascades::Container *m_board; // The list of block tiles that we created QVector<bb::cascades::Control*> m_blocks; // The map where we store the locations of the blocks inside the maze QVector<QVector<bool> > m_blockMap; // The block distribution property bool m_staticBlockDistribution; }; #endif