/**************************************************************************** ** ** Portions Copyright (C) 2012 Research In Motion Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Research In Motion Ltd. (http://www.rim.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Research In Motion, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #ifndef GAMECONTROLLER_HPP #define GAMECONTROLLER_HPP #include <bb/cascades/Container> #include <QObject> #include <QScriptEngine> class Board; class Player; /** * The GameController is the central class of this application. * It contains the classes that encapsulate the business logic (Board and Player) * and also the QScriptEngine, which is responsible for changing the properties of * Board and Player according to the JavaScript input. */ class GameController : public QObject { Q_OBJECT // A custom property to make error messages from the script engine available to the UI Q_PROPERTY(QString scriptError READ scriptError NOTIFY scriptErrorChanged) public: GameController(QObject *parent = 0); // The accessor method for the script error property QString scriptError() const; /** * With this method we tell the GameController on which Container object it should * run the game. */ void setBoard(bb::cascades::Container *board); /** * Resets the script engine to an initial state. Since reset() is not a slot, we have to * mark it with Q_INVOKABLE to make it accessible from the script engine environment. */ Q_INVOKABLE void reset(); public Q_SLOTS: // This method is called whenever the user clicks the 'Run Script' button in the UI void run(const QString &script); Q_SIGNALS: // The change notification signal for the script error property void scriptErrorChanged(); private: // The Container object the game is run on bb::cascades::Container *m_boardContainer; // The Board object that contains the business logic for the maze board Board *m_board; // The Player object that contains the business logic for the main player Player *m_player; // The script error property QString m_scriptError; // The global script engine of this application QScriptEngine *m_scriptEngine; }; #endif