Qt with Cascades UI Examples Documentation

main.cpp Example File

scriptgame/src/main.cpp
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    #include "GameController.hpp"

    #include <bb/cascades/AbstractPane>
    #include <bb/cascades/Application>
    #include <bb/cascades/QmlDocument>

    using namespace bb::cascades;

    /**
     * This sample shows how to make an application scriptable with the QScript
     * framework.
     * It provides a game where a yellow circle can be move through a maze by turning
     * it 90 degree to the left or to the right and moving one step in the current direction.
     * The code that does the actual manipulation of the circle's position is implemented in
     * C++, however the single commands (turn left / turn right / go forward) come from
     * a JS script that the user can modify in the UI.
     */
    Q_DECL_EXPORT int main(int argc, char **argv)
    {
        Application app(argc, argv);

        // Create the game controller object
        GameController gameController;

        // Load the UI description from main.qml
        QmlDocument *qml = QmlDocument::create("asset:///main.qml");

        // We make the GameController and Application object available to the UI as context properties
        qml->setContextProperty("_gameController", &gameController);
        qml->setContextProperty("_app", &app);

        // Create the application scene
        AbstractPane *appPage = qml->createRootObject<AbstractPane>();

        // Tell the gameController which Container should be used as board
        gameController.setBoard(appPage->findChild<Container*>("board"));

        Application::instance()->setScene(appPage);

        return Application::exec();
    }