/**************************************************************************** ** ** Portions Copyright (C) 2012 Research In Motion Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Research In Motion Ltd. (http://www.rim.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Research In Motion, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #ifndef TRAFFICLIGHTCONTROLLER_HPP #define TRAFFICLIGHTCONTROLLER_HPP #include <QObject> class QTimer; /** * TrafficLightController * * The class that contains the business logic of the application. * It represents a traffic light that automatically switches between the three * colors red, yellow and green. * The control flow is orchestrated by a QStateMachine, which can be paused in * execution. * The states of the single lights of the traffic light are made available via * properties, so that the UI can bind against them directly. */ class TrafficLightController : public QObject { Q_OBJECT // the state properties for the single lights Q_PROPERTY(bool redOn READ redOn WRITE setRedOn NOTIFY redOnChanged) Q_PROPERTY(bool yellowOn READ yellowOn WRITE setYellowOn NOTIFY yellowOnChanged) Q_PROPERTY(bool greenOn READ greenOn WRITE setGreenOn NOTIFY greenOnChanged) // the state property that reflects whether the traffic light is currently paused Q_PROPERTY(bool paused READ paused WRITE setPaused NOTIFY pausedChanged) public: TrafficLightController(QObject *parent = 0); // accessor methods for the state properties bool redOn() const; void setRedOn(bool on); bool yellowOn() const; void setYellowOn(bool on); bool greenOn() const; void setGreenOn(bool on); bool paused() const; void setPaused(bool paused); public Q_SLOTS: /** * This slot is called by the UI to pause/continue the traffic light */ void pause(); Q_SIGNALS: // change notification signals for the state properties void redOnChanged(); void yellowOnChanged(); void greenOnChanged(); void pausedChanged(); /** * This signal is emitted when the pause() slot is invoked and is used * by the internal state machine only. */ void pauseRequested(); private: /** * Creates the internal state machine. */ void setupStateMachine(); // state property variables bool m_redOn; bool m_yellowOn; bool m_greenOn; bool m_paused; // the timer that triggers the state changes QTimer *m_timer; }; #endif