/**************************************************************************** ** ** Portions Copyright (C) 2012 Research In Motion Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Research In Motion Ltd. (http://www.rim.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Research In Motion, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #include "UndoManager.hpp" #include "MoveCommand.hpp" #include <QUndoStack> UndoManager::UndoManager(QObject *parent) : QObject(parent) , m_undoStack(new QUndoStack(this)) { // We connect the signals from the QUndoStack directly to our own signals ... connect(m_undoStack, SIGNAL(canRedoChanged(bool)), this, SIGNAL(canRedoChanged())); connect(m_undoStack, SIGNAL(canUndoChanged(bool)), this, SIGNAL(canUndoChanged())); connect(m_undoStack, SIGNAL(redoTextChanged(QString)), this, SIGNAL(redoTextChanged())); connect(m_undoStack, SIGNAL(undoTextChanged(QString)), this, SIGNAL(undoTextChanged())); } bool UndoManager::canRedo() const { // ... and also just forward the getter methods to the QUndoStack return m_undoStack->canRedo(); } bool UndoManager::canUndo() const { return m_undoStack->canUndo(); } QString UndoManager::redoText() const { return m_undoStack->redoText(); } QString UndoManager::undoText() const { return m_undoStack->undoText(); } void UndoManager::redo() { m_undoStack->redo(); } void UndoManager::undo() { m_undoStack->undo(); } void UndoManager::createMoveCommand(bb::cascades::Control *control, int sourceX, int sourceY, int targetX, int targetY) { /** * We simply create a new instance of a MoveCommand, pass all needed data to its constructor and push * it on the QUndoStack. * The stack will take ownership of the command object, and will delete it when it's no longer used. */ m_undoStack->push(new MoveCommand(control, QPoint(sourceX, sourceY), QPoint(targetX, targetY))); }