/**************************************************************************** ** ** Portions Copyright (C) 2012 Research In Motion Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Research In Motion Ltd. (http://www.rim.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Research In Motion, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #ifndef UNDOMANAGER_HPP #define UNDOMANAGER_HPP #include <QObject> #include <bb/cascades/Control> class QUndoStack; /** * The UndoManager wraps an instance of QUndoStack and makes its state available * via properties so that we can access them within the UI. */ class UndoManager : public QObject { Q_OBJECT // These properties define whether there are commands on the stack that can be undone or re-done Q_PROPERTY(bool canRedo READ canRedo NOTIFY canRedoChanged) Q_PROPERTY(bool canUndo READ canUndo NOTIFY canUndoChanged) // These properties provide the text for the undo and redo button Q_PROPERTY(QString redoText READ redoText NOTIFY redoTextChanged) Q_PROPERTY(QString undoText READ undoText NOTIFY undoTextChanged) public: UndoManager(QObject *parent = 0); // The accessor methods for our properties bool canRedo() const; bool canUndo() const; QString redoText() const; QString undoText() const; /** * This method is called by the UI whenever the user has moved a Stone. * As a result it will push a new MoveCommand on the internal QUndoStack. */ Q_INVOKABLE void createMoveCommand(bb::cascades::Control *control, int sourceX, int sourceY, int targetX, int targetY); public Q_SLOTS: /** * This method is called by the UI whenever the user presses the 'Redo' button */ void redo(); /** * This method is called by the UI whenever the user presses the 'Undo' button */ void undo(); Q_SIGNALS: // The change notification signals for our properties void canRedoChanged(); void canUndoChanged(); void redoTextChanged(); void undoTextChanged(); private: // The wrapped QUndoStack instance QUndoStack *m_undoStack; }; #endif