/* * Copyright (c) 2011, 2012, 2013 BlackBerry Limited. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GAMECONTROLLER_HPP #define GAMECONTROLLER_HPP #include <QObject> #include <bb/cascades/Container> #include "accelerationsensor.hpp" // Forward declare some classes class Board; class Player; /** * The GameController is the central class of this application which contains * the Board and Player objects and moves the player around depending on * current sensor values. */ class GameController : public QObject { Q_OBJECT public: GameController(QObject *parent = 0); /** * Set which Container object should be the board for the game. */ void setBoard(bb::cascades::Container *board); public Q_SLOTS: // Called when 'New Game' action selected in UI void newGame(); private Q_SLOTS: /** * Evalue the sensor data and move the player depending on sensor values. */ void evaluateInput(); private: // The Container Object the game is run on bb::cascades::Container *m_boardContainer; // The Board object that contains the business logic for the maze board Board *m_board; // The Player object that contains the business logic for the main player Player *m_player; AccelerationSensor m_sensor; }; #endif