Qt-based BB10 API Examples Documentation

main.cpp Example File

accelgame/src/main.cpp
    /*
     * Copyright (c) 2011, 2012, 2013  BlackBerry Limited.
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     * http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */

    #include <bb/cascades/AbstractPane>
    #include <bb/cascades/Application>
    #include <bb/cascades/Container>
    #include <bb/cascades/QmlDocument>

    #include "gamecontroller.hpp"

    using namespace bb::cascades;

    /**
     * This sample application shows how to use the QAccelerometer class from the
     * QtSensors module to navigate a player inside a maze. Depending on whether the
     * device is tilted to the left/right/up/down, the player is moved that direction.
     */
    Q_DECL_EXPORT int main(int argc, char **argv)
    {
        Application app(argc, argv);

        // Create the game controller object
        GameController gameController;

        // Load the UI description from main.qml
        QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(&app);

        // Make the GameController and Application object available to the UI as context properties
        qml->setContextProperty("_gameController", &gameController);
        qml->setContextProperty("_app", &app);

        // Create the application scene
        AbstractPane *appPage = qml->createRootObject<AbstractPane>();

        // Tell the gameController which Container should be used as board
        gameController.setBoard(appPage->findChild<Container *>("board"));

        Application::instance()->setScene(appPage);

        return Application::exec();
    }