/* Copyright (c) 2012, 2013 BlackBerry Limited. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "app.hpp" #include <bb/cascades/Application> using ::bb::cascades::Application; // this allows us to write "Application" // instead of "bb::cascades::Application" // main() is the entry point of the application. It will be called by the // operating system when you start the application. You should never call this // yourself. Q_DECL_EXPORT int main(int argc, char **argv) { // "Application" is the BB cascades class that handles interaction the // with BB10 operating system. Application app(argc, argv); // Register this type so qml can refer to enums and other symbols // declared in the App class. qmlRegisterType<App>("PersistentObjectsLib", 1, 0, "App"); // Create an instance of App on the stack. App's // constructor registers itself with Application object using setScene(). // See app.cpp App mainApp; // Start the application event loop (run-loop). return Application::exec(); // When the loop is exited the Application deletes the scene which deletes // all its children (per Qt rules for children) }