/**************************************************************************** ** ** Portions Copyright (C) 2012, 2013 BlackBerry Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: BlackBerry Ltd. (http://www.blackberry.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of BlackBerry, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #include "TossGame.hpp" #include <QtCore/QDebug> TossGame::TossGame(QObject *parent) : QObject(parent) , m_gesture(Rock) , m_active(false) , m_close(false) { // At first we have to connect to the sensor backend... if (!m_sensor.connectToBackend()) { qWarning() << "Cannot connect to proximity sensor backend!"; } // ... and then add a filter that will process the reported data m_sensor.addFilter(this); } bool TossGame::filter(QProximityReading *reading) { if (m_close != reading->close()) { // Only react if the state changed m_close = reading->close(); if (!m_close) { // If the user moves the device away from the body m_gesture = static_cast<Gesture>(qrand() % 3); emit gestureChanged(); } } // Do no further processing of the sensor data return false; } TossGame::Gesture TossGame::gesture() const { return m_gesture; } bool TossGame::active() const { return m_active; } void TossGame::setActive(bool active) { if (m_active == active) return; m_active = active; emit activeChanged(); // Start or stop the gathering of data if (m_active) m_sensor.start(); else m_sensor.stop(); }