/**************************************************************************** ** ** Portions Copyright (C) 2012, 2013 BlackBerry Limited. ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: BlackBerry Ltd. (http://www.blackberry.com/company/contact/) ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the BB10 Platform and is derived ** from a similar file that is part of the Qt Toolkit. ** ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of BlackBerry, nor the name of Nokia ** Corporation and its Subsidiary(-ies), nor the names of its ** contributors may be used to endorse or promote products ** derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ****************************************************************************/ #ifndef TOSSGAME_HPP #define TOSSGAME_HPP #include <QtCore/QObject> #include <QtSensors/QProximitySensor> QTM_USE_NAMESPACE /** * The TossGame class uses the QProximitySensor class from the QtSensors * module to retrieve the current close/non-close status information from the * proximity sensor of the device. */ class TossGame : public QObject, public QProximityFilter { Q_OBJECT // The property to access the current gesture Q_PROPERTY(Gesture gesture READ gesture NOTIFY gestureChanged) // The property to access the current activity status Q_PROPERTY(bool active READ active WRITE setActive NOTIFY activeChanged) public: // Describes the three possible gestures in the game enum Gesture { Rock, Paper, Scissors }; Q_ENUMS(Gesture); TossGame(QObject *parent = 0); Q_SIGNALS: // The change notification signals of the properties void gestureChanged(); void activeChanged(); protected: /** * This method is reimplemented from the QProximityFilter interface and is * called by the QProximitySensor whenever new values are available. */ bool filter(QProximityReading *reading); private: // The accessor methods for the properties Gesture gesture() const; bool active() const; void setActive(bool active); // The current gesture Gesture m_gesture; // Whether the sensor is currently active bool m_active; // Stores the previous close/non-close status of the proximity sensor bool m_close; // The proximity sensor QProximitySensor m_sensor; }; #endif