Qt-based BB10 API Examples Documentation

TossGame.hpp Example File

tossgame/src/TossGame.hpp
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    #ifndef TOSSGAME_HPP
    #define TOSSGAME_HPP

    #include <QtCore/QObject>
    #include <QtSensors/QProximitySensor>

    QTM_USE_NAMESPACE

    /**
     * The TossGame class uses the QProximitySensor class from the QtSensors
     * module to retrieve the current close/non-close status information from the
     * proximity sensor of the device.
     */
    class TossGame : public QObject, public QProximityFilter
    {
        Q_OBJECT

        // The property to access the current gesture
        Q_PROPERTY(Gesture gesture READ gesture NOTIFY gestureChanged)

        // The property to access the current activity status
        Q_PROPERTY(bool active READ active WRITE setActive NOTIFY activeChanged)

    public:
        // Describes the three possible gestures in the game
        enum Gesture {
            Rock,
            Paper,
            Scissors
        };
        Q_ENUMS(Gesture);

        TossGame(QObject *parent = 0);

    Q_SIGNALS:
        // The change notification signals of the properties
        void gestureChanged();
        void activeChanged();

    protected:
        /**
         * This method is reimplemented from the QProximityFilter interface and is
         * called by the QProximitySensor whenever new values are available.
         */
        bool filter(QProximityReading *reading);

    private:
        // The accessor methods for the properties
        Gesture gesture() const;

        bool active() const;
        void setActive(bool active);

        // The current gesture
        Gesture m_gesture;

        // Whether the sensor is currently active
        bool m_active;

        // Stores the previous close/non-close status of the proximity sensor
        bool m_close;

        // The proximity sensor
        QProximitySensor m_sensor;
    };

    #endif