Qt-based BB10 API Examples Documentation

applicationui.cpp Example File

xandos/src/applicationui.cpp
    /*
     * Copyright (c) 2013 BlackBerry Limited.
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     * http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    #include "applicationui.hpp"
    #include "xandos.hpp"
    #include "droidlistener.hpp"

    #include <bb/cascades/Application>
    #include <bb/cascades/QmlDocument>
    #include <bb/cascades/AbstractPane>
    #include <bb/cascades/LocaleHandler>

    using namespace bb::cascades;

    ApplicationUI::ApplicationUI(bb::cascades::Application *app)
        : QObject(app)
    {
        // prepare the localization
        m_pTranslator = new QTranslator(this);
        m_pLocaleHandler = new LocaleHandler(this);
        bool ok = connect(m_pLocaleHandler, SIGNAL(systemLanguageChanged()), this,
                          SLOT(onSystemLanguageChanged()));
        Q_ASSERT(ok);

        // initial load
        onSystemLanguageChanged();
        // Create the game mechanism
        xandos *tac = new xandos(app, this);
        // created the server socket listener
        droidlistener *listener = new droidlistener(this);

        ok = connect(listener, SIGNAL(droidSelection(const QString)), tac, SLOT(droidSelection(const QString)));
        Q_ASSERT(ok);
        ok = connect(tac, SIGNAL(sendSelection(const int)), listener, SLOT(readyWrite(const int)));
        Q_ASSERT(ok);
        Q_UNUSED(ok);
        // Start listening for connections on the server socket
        listener->listen();

        // Create scene document from main.qml asset, the parent is set
        // to ensure the document gets destroyed properly at shut down.
        QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this);

        // Create root object for the UI
        AbstractPane *root = qml->createRootObject<AbstractPane>();
        qml->setContextProperty("_xandos", tac);
        // Set created root object as the application scene
        app->setScene(root);
    }

    void ApplicationUI::onSystemLanguageChanged()
    {
        QCoreApplication::instance()->removeTranslator(m_pTranslator);
        // Initiate, load and install the application translation files.
        QString locale_string = QLocale().name();
        QString file_name = QString("tictactoe_%1").arg(locale_string);
        if (m_pTranslator->load(file_name, "app/native/qm")) {
            QCoreApplication::instance()->installTranslator(m_pTranslator);
        }
    }