WebGL can be summarized as “OpenGL ES 2.0 for the Web”. WebGL provides a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML5 Canvas element and using GLSL to program Shaders, with modifications to be more friendly to JavaScript developers.

WebGL is supported in PlayBook 2.0 via WebWorks. WebGL is also supported in the PlayBook 2.0 browser but end-user needs to explicitly allow its use.


Jonathan Feldstein, others

Also See

OpenGL, TunnelTilt, NDK-Samples